Sign in — three ways
- School access code (ECO-SCHOOL-…): your coordinator receives it with the quote. Enter it once at eco-heroes.org/game/code-login.php — you stay signed in on that device until you press Log out.
- Google: on the login page press “Sign in with Google” and pick your school Google account. Only e-mails invited by your school admin get in; otherwise you see “not invited”.
- Microsoft: press “Sign in with Microsoft” and pick your Microsoft 365 school account (a personal Microsoft account works too). The same invitation rule applies.
- District single sign-on (ClassLink, Clever, your identity provider): when your district has connected it, a third button appears with its name — same invitation rule, no password.
- District single sign-on (ClassLink, Clever, your identity provider): when your district has connected it, a third button appears with its name — same invitation rule, no password.
- E-mail + password: if your admin created your account by e-mail, use the form; the first time, open the verification link we send you.
Your account and e-mails
- Invitations: your school admin adds teacher e-mails in Admin → Users (whitelist). Only invited e-mails can register or use Google/Microsoft.
- Our mail comes from [email protected] — add it to your safe senders so verification links and reminders don’t land in spam.
- Forgot your password? Ask your school admin to reset it. With Google or Microsoft there is no password to remember.
- Shared computers: the ⏻ Log out button in the green bar ends the session and clears the device.
Set up your class
- Pupils don’t need accounts. In My classes (hub → Teachers) create a class and get a 6-character code; pupils open eco-heroes.org/game, choose age and hero name, tap “I’m in a class” and enter the code. Their XP, SDG badges and missions then appear in your roster; without a code, progress is simply kept on their device.
- One code covers the seats in your plan. Share it with students (or project it): it unlocks all 17 SDGs, Trivia and Games.
- Pick the language on each device (12 available); handbook, missions and videos follow it.
Run your first lesson (45 min)
- Pick the week’s SDG in the Ten-week scheme of work or the Teacher Handbook (lesson plan, two age bands).
- Play the 80-second episode (April + Karim) as the hook, then the 8-step mission loop: see → ask → investigate → meet → mission → school → home → act.
- Finish with Trivia (three levels) or a Games-hub activity; students’ badges stay on their device.
Measure and share
- Student missions and the Programme overview explain what we measure (knowledge, attitude, action) and why.
- The dashboard (e-mail accounts) shows completions; admins export users and codes as CSV.
- Procurement pack: DPA, EU hosting, security — in the Trust Centre, ready for your data-protection officer.
Need help?
- Use the Contact & suggestions tile or write to [email protected] — we answer within one working day.
- Replay this guide any time from the hub (Teachers section) and the 🧭 Tutorial button.